Just because a game didnt have something in its original docket, doesnt mean "it goes against its design". Thats a simple truth of community game design. If a mod can do it, a developer can refine it. People can chose to do this with mods, but for vanilla to work in co-op, Ludeon would have to change some things to create a separate design for mutliplayer, as I doubt they would wand to butcher the game down like this. You'd have to strip away current options and destroy some of the current balance to make it work, which is possible, but goes against its design. the very basic game speed options, which is crucial for many combat styles) that shows this. Rimworld is designed as a single player experience and has several mechanics (e.g. Further more how would the relationship system work between colonies, I could see immense lag if it was not somehow stripped.Originally posted by glass zebra:Being able to theoretically have some sort of interaction does not mean "designed for". This is all a bit pie in the sky with Tynnan's (sound) development philosophy however similar things have been accomplished on other previously single player games built on Unity such as (to a somewhat limited extent) KSP. Just had an idea for the previous scenario that colonies are invisible on the multiplayer map until their tile is either crossed by a craven, they build a comms console or another caravan intersects where a previous caravan has just passed (creating a temporary trail like the tracking system in 'Mount and Blade') allowing fledgling colonies to 'hide' until ready. Would you be ok with 1x speed at all times? Or would players need to 'sync' times like some multiplayer mods for 'KSP', this would diminish impromptu multiplayer as players would have to willingly converge? I can only see this system working in LAN as any truly online multiplayer colony of immense wealth could hoard drop pods and Doomsday/Tripple rocket launches and just ruin noobs. r/RimWorldStreams - For all of your videos and streams needs r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette.
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